• Decks: Blue Black Infect (Standard)

    by  • January 30, 2012 • 0 Comments

    This blue black infect deck comes from the mind of Brian Kibler when he brought it to the StarCityGames.com Invitational. See if you like this deck and give it a try yourself:

    Blue Black Infect

    Lands (25)
    Darkslick Shores
    Drowned Catacomb
    Inkmoth Nexus
    Island
    Swamp

    Creatures (7)
    Phyrexian Crusader
    Skithiryx, the Blight Dragon
    Viral Drake

    Spells (26)
    Contagion Clasp
    Despise
    Distress
    Doom Blade
    Go for the Throat
    Mana Leak
    Ponder
    Tezzeret's Gambit
    Tumble Magnet
    Virulent Wound

    Planeswalkers (2)
    Liliana of the Veil
    Sideboard (15)
    Black Sun's Zenith
    Corrupted Conscience
    Curse of Death's Hold
    Dissipate
    Distress
    Phyrexian Vatmother
    Sorin’s Thirst
    Virulent Wound

    DC: Ghostly Possession

    by  • October 28, 2011 • 0 Comments

    Enchantments can be a life savor especially when you desperately need a boost, like Spirit Mantel or a great way to stop you opponents creatures. This is where are daily card comes in, Ghostly Possession.

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    Ghostly Possession is all about controlling your opponents creatures. Once it’s attached it renders a creature helpless, no attacking no blocking. This also can help you if one of you creatures has to attack every turn and you don’t want it to.

    If you have any other combos share them in the comments below.

    DC: Stalking Prey

    by  • October 27, 2011 • 0 Comments

    Enchanting players is a new thing in Innistrad. One of my favorite enchant player cards has to be Stalking Prey. As you can tell from the text of this card, Stalking Prey can pack a punch. Every time one of you creatures does damage to the enchanted player they get a plus one counter....

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    DC: Cackling Counterpart

    by  • October 26, 2011 • 0 Comments

    For todays daily card we are going to look at Cackling Counterpart. Cackling Counterpart only cost 3 mana to cast, one of anything and two blue. When you play it you can put a token onto the battlefield that is a copy of a creature you control. This comes in handy if you want...

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    DC: Invisible Stalker

    by  • October 25, 2011 • 0 Comments

    With a lot of removal cards like or it is good to have a few cards that have Hexproof. Hexproof gives your creature the ability not to be targeted by spells or abilities your opponents control. This comes in handy especially if you are facing a red or black deck. For todays daily card...

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    DC: Snapcaster Mage

    by  • October 12, 2011 • 0 Comments

    One of my favorite creature ability would have to be flash. Flash lets you cast your creature anytime you could play an instant. This comes in handy when you need an extra blocker, or want to play an ability right before your opponent attacks you with that 8/8 and stop it with your ....

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    DC: Think Twice

    by  • October 11, 2011 • 0 Comments

    Cards that help you draw give you a better chance at getting those necessary cards you need to create your awesome combos. One card, that has become one of my favorites since the Innistrad release has been Think Twice. Think Twice let you draw a card, just one, which is a good thing but...

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    DC: Rally the Peasants

    by  • October 5, 2011 • 0 Comments

    Its been a while since we did a Daily Card post, its been a rough couple of days. Well enough of that lets get back to it! Todays Daily Card is another Innistrad card this time, one that can help your creatures twice: Rally the Peasants. Rally the Peasants is a cool instant with...

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